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Old May 10th, 2014, 07:27 AM   #101
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Well for one it's microsoft based Then add in that it's a Ford Product and that = poopy radio.
They should have went with Apple, but somehow I get the feeling that wasn't ever an option.
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Old May 10th, 2014, 08:25 AM   #102
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Well for one it's microsoft based Then add in that it's a Ford Product and that = poopy radio.
He called the shit poop!
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Old May 10th, 2014, 04:41 PM   #103
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Well for one it's microsoft based Then add in that it's a Ford Product and that = poopy radio.
All designed by engineers
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Old May 10th, 2014, 08:16 PM   #104
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Old May 10th, 2014, 10:21 PM   #105
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Perhaps your definition of designer is different than mine. Designers in our company draw things. They don't really design them.

Just like engineer means different things. For example, there is a release engineer at Chrysler. They don't know design at all. But our engineers, who take their wants and turn them into reality, they are creating the real design. Our 'designers' are CAD operators, they draw up the parts, or flesh out a part within parameters laid our by our engineers. Their work must be reviewed by the lead engineers on the program. Then the technical project leader (kind of a uber engineer) must watch all the disciplines to make sure they are all on track.
I think a lot of that has to do with the type of things we work on. Yes, a guy like me in a group that does electrical and interior stuff doesn't get to do much that I'd consider "design". If he's lucky he does some mounting features, other than that it's packaging and routing. Chassis and powertrain we might get told "design a part that goes here and does this", and it's up to us to figure out what it looks like. Yes, it still need to be reviewed by an engineer and program management, but it's still "our" design.
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Old May 10th, 2014, 10:28 PM   #106
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At my work the "designers" are CAD operators that take items/layouts/specifications and make up pretty packages that are efficient and cost-effective to have someone else manufacture. There are 3-6 "designers" working for one enginerd.

I'd say for every retreaded enginerd there are 3-6 designers that are retreaded. The only time the team fails is when it's full of retreads. And those teams usually have a revolving door with retreads coming and going.

If you want to talk about retreads, I'm an Engineer that works in IT (because it pays WAY better than enginerding) that supports hundreds of Enginerds, designers, and other people. You would be surprised the number of people under 35 that can't type. This is in a day and age where if you are under 35 you *had* to turn in your essays in grade school typewritten. This is just the beginning of retreadation.
So if there's 1 engineer to 3-6 designers, and one "retreaded" engineer to every 3-6 "retreaded" designer, it sounds like "retreadedness" is balanced between the designers and engineers.

Unfortunately, where I work it's the IT group that seems to have the most "retreads"
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Old May 11th, 2014, 07:26 AM   #107
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So if there's 1 engineer to 3-6 designers, and one "retreaded" engineer to every 3-6 "retreaded" designer, it sounds like "retreadedness" is balanced between the designers and engineers.
I think it's a direct correlation to their education and their compensation. I'm not sure if their effort is tied to their compensation. Most of the "designers" make from 40k-85k. Most of the "engineers" make from 55k-115k. This is assuming pay grades, of course. You get what you pay for as far as I can tell. However, if you assume pay for performance is true then the more they are paid the more work/effort/general awesomeness you can expect.

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Unfortunately, where I work it's the IT group that seems to have the most "retreads"
Does not surprise me. How big is your employer? A lot of times employers forget that if they want their business to excel they have to have IT people that excel. If you buy janitors all you're going to have is clean shitters.

You have to pay IT people fairly decent unless you're in BFE where they can't find anywhere else to work. In IT, unless you've got some legacy system that you pay out the ass to support those IT people can find a job elsewhere really quickly and be productive within a couple weeks. Literally a talented IT person can find a new job in 10k salary/week. So if they make 80k then it will take them 8 weeks or less to find a better job making more money. Enginerding it's usually more like a month per 10k.

IT people are strange anyway, probably even more than they used to be, especially ever since the degree mills started churning them out (Spring Arbor, Lawrence Tech, Kaplan, ITT, Baker, et cetera). I can't believe the amount of people that think IT is clickin' next and collectin' checks while they search and destroy on the keyboard on Fakerbook because they can't type. The CLI is coming back and most of the next clickin' has been automated. Good IT people are probably more difficult to find than good HR people... and that's because it's never the bad IT people that quit a job and good IT people are usually fairly decent at creating a nice job for themselves.
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Old May 13th, 2014, 04:39 PM   #108
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Engineers > Windmill Assemblers > Cops > Ameba
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Old May 14th, 2014, 03:22 AM   #109
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Ameba?
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Old May 14th, 2014, 03:23 AM   #110
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Old May 14th, 2014, 06:33 AM   #111
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Ameba?

ameba
[uh-mee-buh] Show IPA

noun, plural amebas, amebae [uh-mee-bee] Show IPA .
1.
any of numerous freshwater, marine, or parasitic one-celled protozoa of the order Amoebida, characterized by a granular nucleus surrounded by a jellylike mass of cytoplasm that forms temporary extensions, or pseudopodia, by which the organism moves, engulfs food particles, and forms food vacuoles.

2.
a protozoan of the genus Amoeba, inhabiting bottom vegetation of freshwater ponds and streams: used widely in laboratory studies.


apparently ameba > plumbers at googles.
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Old May 14th, 2014, 06:36 AM   #112
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I thawt amoeba.

I'll stick to clogged toilets, drugs, and strippers.
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Old May 14th, 2014, 06:43 AM   #113
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I thawt amoeba.

I'll stick to clogged toilets, drugs, and strippers.
IDK, maybe you are rite. I'm better at math.
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